AI Insights · Timothy · October 2025
Top Idler Games Performance in Netherlands, Q3 2025
Explore the trends in downloads, revenue, and active users for the top idler games in the Netherlands during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the idler games category in the Netherlands showed diverse performance patterns across leading applications. Let's delve into the specifics of each app's journey through this period.
Pizza Ready! by Supercent, Inc. experienced a notable fluctuation in weekly revenue, peaking at approximately $964 in late July before tapering to $381 by the end of September. Downloads began at 6.1K, rising to a maximum of 7.2K mid-July, but saw a decrease towards the end of the quarter. The app's active users also saw an initial increase, reaching a high of 42K in late July, before declining to about 20K by the end of September.
My Perfect Hotel from SayGames LTD saw its weekly revenue peak at approximately $1.7K in early August, maintaining relatively stable figures thereafter. Downloads increased steadily, reaching a high of 5.5K in early August. The app's active user base peaked at 54K in early August, followed by a gradual decline to approximately 33K by the quarter's end.
Lamar - Idle Vlogger by Crazy Labs had a steady but lower revenue, with fluctuations around $500 to $800. Downloads peaked at 6K in mid-July, while active users saw a decline from 18K in mid-July to approximately 11K by the end of September.
Lumber Chopper: Harvest Empire, another title by Supercent, Inc., showed modest revenue figures, peaking briefly at $142 in late July. Downloads decreased from 4.8K in early July to 1.8K by the end of September. Active users hovered around 7K initially but settled at about 5.5K by the quarter's close.
Finally, Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd demonstrated the highest revenue among the group, peaking at $5.8K in early August. Downloads increased to 3.9K in early August before declining. The app's active users started at 3K, rose to 3.4K mid-September, but concluded the quarter at around 2.1K.
For a comprehensive analysis and more insights into the idler games market, visit Sensor Tower.